A Lancer Third-Party Campaign

You are a Resonator.
Your machine is alive — and it is learning who you are.

Stonesong is a Lancer-based campaign about mech pilots who sing stone into wakefulness — and about what they owe the voices inside their machines. Before session zero, you will choose your Stone, answer your questions, and bring a built Resonator to the table.

When you find out whose voice powers your power —
what do you owe them?

This is where you learn just enough and build your character.

How it works

  1. ORIENT — Read the World (5–10 min)

    The pitch: what kind of game this is, the Zeroth Ideal, and the seven Stones in a scannable table. Start here if you are completely new.

    Read the World →
  2. SURVEY — Browse the Hangar (2–5 min)

    Seven frames, seven Wounds. Scan the gallery and find the Colossus whose Wound you already recognize — that one is yours.

    Open the Hangar →
  3. BOND — Begin your Resonator (~30–45 min)

    Choose your Stone. Answer your questions. The full character creation wizard: ten steps covering your Resonator, your Colossus, your Companion, and your Path. Bring your answers to session zero.

    Begin your Resonator →
  4. RETURN — The Refrain (after Session One)

    Once the campaign begins, your Resonator's home lives here between sessions — your sheet, your Colossus, and your current Ideal rung, unlocked by your email. Nothing to return to yet; this wakes after Session One.

    Preview The Refrain →